Archive for the ‘Guild Wars 2’ Category

  1. Introducing The Guild Wars 2 Collector's Edition Video

    The countdown has begun! We’re less than a day away from Pre-Purchase, and since we’re as excited as you all are, we’ve decided to post a video to help us all pass the time and stoke our enthusiasm.

    Read More…

  2. Jordan Massey on the Role of the Squad in WvW

    Hi, everyone. I’m Jordan Massey, a gameplay programmer on the WvW strike team. My job for the last few months has been to implement our WvW designers’ ideas. Today, I’d like to tell you a bit about the squad system. By its nature, it’s something that we’ve had to sneak in since we can only evaluate it in a live game environment, but the time has come to get the word out! Read More…

  3. Link Round-Up: CBT3 Edition

    Character creation, WvW, exploration, crafting, epic boss battles, dungeons, and more: you name it, and it got a thorough test in last weekend’s closed beta event. The world of Tyria was crowded with many thousands of testers, and our media partners put in overtime to bring you plenty of coverage of the weekend’s festivities.

    Now that the week’s drawing to a close, we’ve pulled together a roundup of some of the week’s coverage, so take a look:

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  4. Mike O'Brien on Microtransactions in Guild Wars 2

    In this month’s closed beta event, we’ll do some early testing of the Guild Wars 2 microtransactions system. Our microtransaction content isn’t nailed down yet, but we have a good framework in place to support it. So, I’d like to take a moment to explain our goals and the system we have developed to meet them. Read More…

  5. The Evolution of Narrative in Personal Story

    Hey, everyone! I’m Leif Chappelle, a member of the content design team responsible for implementing the personal story in Guild Wars 2. While we have gone into detail about some of our other content types, including dynamic events and PvP, we haven’t yet given you a behind-the-scenes look at how the personal story is designed. This blog post is here to remedy that, with a personal story of my own to help illuminate the process of creating the stories that will guide you through the vast world of Tyria. Read More…

  6. Building Community

    Building Community

    Community is an essential part of every online game. As our Global Brand Manager Chris Lye likes to say, “We’re not a video game company, we’re a community building company. We just happen to have one of the coolest ways to build a community, which is through a video game.” Community is at the heart of all of us here at ArenaNet; it was at the core of the philosophy of Guild Wars from the beginning.  And, like ArenaNet is innovating and changing the genre by thinking boldly (and going boldly where no game development studio has gone before), we’re always coming up with new ways to work together with all of our passionate fans out there.

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  7. Play Your Way - Jon Peters on Traits and Attributes

    Hey everybody, Jon Peters here with a look at how traits and attributes provide a deep level of customization to your Guild Wars 2 character. Put simply, attributes are characteristics that players can invest points into in order to increase their effectiveness. We have four basic attributes – power, vitality, precision, and toughness.

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  8. Link Roundup - WvW and Beta

    It’s been an incredibly exciting week in the ArenaNet offices, and we were thrilled to see all of you enjoying the festivities along with us.  We had a great response to last weekend’s beta event and this week’s beta signups, so it’s time to take a look at what everyone had to say! Read More…

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