Archive for the ‘Guild Wars 2’ Category

  1. Link Roundup: Rangers, Pets, and Ghosts

    Sit. Stay. Good links!

    Our swiftest foragers went forth this week and fetched back the finest morsels of coverage for our announcement of the ranger profession and the release of more information about Ghosts of Ascalon. So, strap yourselves in for this week’s link roundup as we take a look at the reaction to furry friends and phantoms.

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  2. Jon Peters Answers More Healing and Death Questions

    Earlier in the week, we posted a batch of questions about our recent article on healing and death, and the corresponding answers from designer Jon Peters. This evening, we conclude the Q&A session, bringing you more specifics about getting knocked down and getting up again, including revival times and fighting to the end in PvP.

    Read on for further clarity on what it means to live and die Guild Wars 2.

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  3. Jeff Grubb on Writing the First Guild Wars Novel

    My name is Jeff Grubb. I’m a game designer here at ArenaNet, a world builder by experience, and an author in my “copious” spare time. Over the years I have helped in the founding of the Dragonlance and Forgotten Realms settings, and I’ve written novels set in these worlds. In short, I’ve spent a lot of time in dealing with the care and feeding of fantasy worlds. My major role here at the company involves writing cinematic scripts, creating lore, maintaining continuity, and acting as a creative traffic cop for a whole herd of very talented individuals.

    I am also the co-author, with Matt Forbeck, of the first Guild Wars novel, Ghosts of Ascalon, which should be hitting the shelves on July 27th. Ghosts of Ascalon takes place a year before the start of Guild Wars 2, and deals with, among other things, the tentative truce between man and charr.

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  4. Jon Peters Answers Your (First Batch) of Healing and Death Questions

    Last week we unveiled details about how healing and death will work in Guild Wars 2, and many of you had questions. To help you get answers, we scanned a variety of forums and other sites for a sample of what folks were the most curious about. Then we sat down with designer Jon Peters, the author of our healing and death article, to pick his brain about these topics.

    Due to the large number of questions we’re fielding, we’ve decided to split this Q&A session into two parts. Read on to learn the answers to our first batch of questions!

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  5. Link Roundup: Healing and Death

    Death, where is thy sting?

    This week we shook things in the MMO world up a bit with designer Jon Peters’ article about how we’re approaching healing and death in Guild Wars 2. The announcement of “downed” abilities, reduced death penalties, and the lack of a dedicated healer class got people talking.  Let’s take a look at what people are saying in this week’s link round-up!

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  6. John and Ben Answer Your Questions About Activities, Travel

    Guild Wars 2 designers John Stumme and Ben Miller answer player questions about the newly revealed activities, maps, and travel.  Will GW2 activities have balls?  Will the game of Polymock return? How big are those racial capital cities, anyway?  Read on for answers to these questions and more!

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  7. Link Roundup: Get Your Mini-Game On!

    This week we unloaded a bunch of information about activities, feats, and other non-combat gameplay in Guild Wars 2. Kicking things off with an exclusive interview with IGN, we followed up with designer John Stumme’s deeper look at activities and mini-games here on the blog.

    Were people excited about the idea of bar brawls and other cool mini-games?  Yes, they were! Let’s survey the widespread reaction to these newly revealed features in this week’s link round up!

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  8. Activities - Games Within the Game

    I am a legend. I have beheld the countless wonders of these lands. I have stood against the greatest of threats, and I have watched them fall before me. I have walked the path of a hero…and I am in need of a vacation.

    And that, my friend, is where activities come in.

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