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Graphics Programmer

Requirements:

  • 3+ years of demonstrable experience in C/C++
  • Experience with low-level 3D programming
  • Highly motivated, self starter, creative thinker
  • Expertise in current graphics algorithms, data structures, hardware and mathematics
  • Reliably able to create good quality, performance-minded code
  • Experienced with shader programming
  • Knowledge of Windows programming API

Pluses:

  • Experience programming video device drivers
  • Previous commercial games development experience
  • Ability to work with artists and designers
  • Experienced with Maya and 3DStudioMax

If you feel you meet our requirements, send your resume and code samples in C/C++ that demonstrate your ability to engineer practical solutions to difficult problems. We prefer to see code that highlights relevant experience to this position. We generally look for at least 2500 lines of code in at least two different subject areas.

We encourage you to send code that will show your best work, and would suggest avoiding linked-list implementations, matrix transformations, lightweight DirectX "wrappers", and the like, as those samples tend not to give a clear idea of your abilities. If you have collaborated with other programmers on the code, please give us a clear indication regarding which parts you've written. Finally, please do not submit executables, make-files or data files.

Code samples will be held in the strictest confidence and used solely for the purpose of evaluating your abilities.

Send your resume and code samples to: jobs@arena.net

Submitted materials will not be returned.

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